hi all,
I'm watching Tom Ferstl's 
showreel2012(http://www.cgmeetup.net/home/tom-ferstl-rigging-showreel-cg-vfx/) 
which demonstrates an very insteresting plugin Partial BlendShape. 
With that plugin, you can switch to a driver mesh(e.g. driver0) and the weights 
of each vertex of driver0 can be displayed on the driven mesh. 
Then if you switch to another driver mesh(e.g. driver1), the weights of each 
vertex of driver1 can be displayed on the driven mesh.
It is similar to Maya BlendShape and skinCluster. I'm very curious about this 
functionality. How to make it? 

And my question are:
1. Which mel cmds and procedures should be called to achieve this 
functionality? 
2. If I were going to implement this functionality, which mel cmds and 
procedures do I have to call? 
3. Which mel cmds and procedures should be called to achieve this similiar 
functionality for Maya BlendShape? 
4. Which mel cmds and procedures should be called to achieve this similiar 
functionality for skinCluster? 

Cheers
yao

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