hi all, I'm watching Tom Ferstl's showreel2012(http://www.cgmeetup.net/home/tom-ferstl-rigging-showreel-cg-vfx/) which demonstrates an very insteresting plugin Partial BlendShape. With that plugin, you can switch to a driver mesh(e.g. driver0) and the weights of each vertex of driver0 can be displayed on the driven mesh. Then if you switch to another driver mesh(e.g. driver1), the weights of each vertex of driver1 can be displayed on the driven mesh. It is similar to Maya BlendShape and skinCluster. I'm very curious about this functionality. How to make it?
And my question are: 1. Which mel cmds and procedures should be called to achieve this functionality? 2. If I were going to implement this functionality, which mel cmds and procedures do I have to call? 3. Which mel cmds and procedures should be called to achieve this similiar functionality for Maya BlendShape? 4. Which mel cmds and procedures should be called to achieve this similiar functionality for skinCluster? Cheers yao -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/b77ac74c-6ce1-4510-88a6-8a5814688134%40aliyun.com. For more options, visit https://groups.google.com/d/optout.
