Maybe others have had a different experience, but I found it to be a bit
dodgy to try and modify builtin widgets of the Maya UI by finding them
through PyQt and operating on them informally. You don't always know when
they will tear them down and rebuild them,  or if something will change
between versions. If you can get it working the way you want, great. But it
should kind of be expected that it may not always work reliably.

On Sat, 14 Mar 2015 7:01 AM Marcus Ottosson <[email protected]> wrote:

> Not sure I can agree with that, to be honest. In this case, it sounds like
> he merely wants to make a quick change to what is already working well; no
> need to go implementing things from scratch.
>
> That said, Justin's dvd does a very good job at explaining how you could
> do exactly that if you need to.
>
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