So this is a *complete hack*, and just off the cuff, and presuming you tested it and it didn't mangle your scene: You could select all the top-level assemblies and do and export-selected on top of the same file. Sort of using a sledgehammer to do surgery, but if the patient lives....
I use this brute force technique all the time (heck, I have it mapped to a marking menu) to clean files up (admittedly they're usually just simple models, not complex scenes): Just last month I got a file form 90+ megs down to around 5 using this. I asked the modeler: "Did you notice how long this scene (with maybe 10k polys in it) took to save? "yah, it seemed a little slower than usual..." :) Gotta love how cruft can slowly just glob up your files over the years... I've been hit by the same Mental Ray requires plague as well. Grr.... -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/96446973-e127-411d-aeb9-141de88fe436%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
