I am coding some MEL for camera creations, I have encountered an issue that have make me quite lost
I am trying to do something like this: createNode transform -n "csc_wcam1"; createNode camera -n "csc_wcamShape1" -p "csc_wcam1"; It works during my "testing" but when the name of the node was changed to cater to the actual application, instead of creating the actual camera that I am expecting as in my "testing", I got two nodes creations: createNode transform -n "csc_X2A-1Q_csc_0290_wcam1"; createNode camera -n "csc_X2A-1Q_csc_0290_wcamShape1" -p "csc_X2A-1Q_csc_0290_wcam1"; and along with a warning :* // Warning: line 2: No object matches the parent name: csc_X2A-1Q_csc_0290_wcam1 // * These 2 lines of codes are almost exactly the same but why are the output are so different? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e0e415cb-50f2-4625-bfe9-398719347392%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
