Thought I'd just target the uv query to see if that can be sped up any,
or where a bottleneck would be (can't imagine it's converting UV to UDIM
coordinates, that's almost a one-liner).
So yes, taking three approaches, PyMEL/getUVs feels manageable out to
say, 2-300k UVs, but does feel sluggish at 4-500k. Maya.cmds is just
diabolical - that's also because I'm not very good with it and I'm 100%
sure i'm doing it a horrible way, but the API is fine through to a
million at which point I figured it was Fast Enough.
One thing I'd point out with my API approach - I've just done the bare
minimum to get a result - I'd trust PyMEL over my implementation of UV
grabbing until I did some more testing, wouldn't be surprised if there
are issues I'm glossing over in this test scenario that PyMEL handles
correctly, and I don't handle at all.
Just using a polysphere with 1000x200 subdivs to give me ~200k UVs, my
numbers were roughly 4s for maya.cmds, 0.4s for pymel, and 0.001 for the
API. The API approach scales decently as well, while I could've sworn
pymel didn't have a linear growth pattern. (my local machine, Maya
2013x64/SP2)
checking pSphereShape1 for 1 iterations maya.cmds : 3.95910561149 PyMel
: 0.344888150405 OpenMaya/API : 0.00120376245754
---------------
(for 201199 uvs):
---------------
DONE
The figures above are just for grabbing the UVs and not processing them,
but depending on what cases you want to trap, the UV/UDIM thing didn't
feel expensive at the ranges you were quoting (out to 500k) using my
naive approach of testing every coordinate and building up a set, so I
didn't investigate that too much further. If you wanted to do things
by-shell i have a feeling API is going to be where you want to head.
-Anthony
(Here's my code dump, scuse the mess but you should be able to execute
the thing as it stands to replicate my results once you create a
polySphere or similar to play with)
import timeit
mesh_string = 'pSphereShape1' timer_iterations = 1
# pymel version
import pymel.core as pm def pymel_getuvs(mesh_string): """return a list
of two lists, idx 0 is U, idx 1 is V""" mesh = pm.PyNode(mesh_string)
uvs = mesh.getUVs() return uvs
# mc version
import maya.cmds as mc def mc_getuvs(mesh_string): """return a list of
(u,v) tuples""" x = mc.getAttr(mesh_string+'.uvpt', multiIndices=True) #
determine UV idxs uvs = [] for i in x: # probably quite a naive way to
iterate through an object's UVs. I don't # use maya.cmds much uvs +=
mc.getAttr('{mesh_string}.uvpt[{idx}]'.format(idx=i,
mesh_string=mesh_string)) return uvs
# OpenMaya version
import maya.OpenMaya as om def om_getuvs(mesh_string): """return a list
of two lists, idx 0 is U, idx 1 is V""" # Y'know it's really weird to
think of malloc-ing in python.. selection_list = om.MSelectionList()
mObject_holder = om.MObject() u = om.MFloatArray() v = om.MFloatArray()
function_set = om.MFnMesh()
# see
https://groups.google.com/forum/#!topic/python_inside_maya/usFLgzJBrpM/discussion
# for a note on why this, instead of a flat selection_list.add.
om.MGlobal.getSelectionListByName(mesh_string, selection_list)
iterator = om.MItSelectionList(selection_list)
iterator.getDependNode(mObject_holder)
function_set.setObject(mObject_holder) function_set.getUVs(u,v)
return [u,v]
def uv_to_udim(u,v): '''return UDIM tile corresponding to UV coord
NOTE:very poorly defined response on edges.. ''' import math return int(
1000+(math.floor(u)+1)+(math.floor(v)*10))
# the zip function itself is a bit slow
def equivalence(pymel_result, mc_result, om_result): pm_uv =
zip(pymel_result[0], pymel_result[1]) om_uv = zip(om_result[0],
om_result[1]) for i,x in enumerate(pm_uv): if pm_uv[i] != om_uv[i]:
raise ValueError('pm != om') elif pm_uv[i] != mc_result[i]: raise
ValueError('pm != mc') print "OK"
print "checking {mesh} for {it} iterations".format(mesh = mesh_string,
it = timer_iterations)
print "maya.cmds :", t =
timeit.Timer(stmt=lambda:mc_getuvs(mesh_string)) print
t.timeit(timer_iterations)
print "PyMel :", t = timeit.Timer(stmt=lambda:pymel_getuvs(mesh_string))
print t.timeit(timer_iterations)
print "OpenMaya/API :", t =
timeit.Timer(stmt=lambda:om_getuvs(mesh_string)) print
t.timeit(timer_iterations)
print "---------------" print "(for {n}
uvs)".format(n=len(om_getuvs(mesh_string)[0])) print "---------------"
print "DONE"
uvs = om_getuvs(mesh_string) udim_list = set() for x in
xrange(0,len(uvs[0])): udim_list.add( uv_to_udim(uvs[0][x],uvs[1][x]))
print udim_list
On Sat, May 2, 2015, at 06:27 AM, Chad Vernon wrote:
> If speed is your main issue, you could write it in C++.
>
>
> On Friday, May 1, 2015 at 9:43:18 AM UTC-7, thirstydevil wrote:
>> I do as Janos suggested, worked quite well and pretty fast. We had
>> quite heavy props from speed tree and it wasn't that bad
>>
>> *def **getMeshUVBounds*(mapName, mesh): mesh = pCore.PyNode(mesh)
>> uList, vList = mesh.getUVs(mapName) *if not *uList: uList = [] *if
>> not *vList: vList = [] *return *[[min(uList), min(vList)],
>> [max(uList), max(vList)]]
>>
>>
>> *def **getMeshUVBoundsAsUDIM*(mapName, mesh): udimMap = range(1001,
>> 1011) bounds = getMeshUVBounds(mapName, mesh) minU, maxV =
>> int(math.trunc(bounds[][])), int(round(bounds[1][1] + 0.5)) *return
>> *udimMap[minU] + (10 * (maxV - 1))
>>
>>
>> *def **isUDIMOverlappingBoundaries*(mapName, mesh): bounds =
>> getMeshUVBounds(mapName, mesh) *if *int(bounds[][]) ==
>> int(bounds[1][]) *and *int(bounds[][1]) == int(bounds[1][1]): *return
>> *False *else*: *return *True
>>
>>
>> On Friday, 1 May 2015 07:37:06 UTC+1, Chad_Fox wrote:
>>> Hey everyone,
>>>
>>> I've been brute force checking UV coords to determine what UDIMs any
>>> selected object(s) are using, but my simple python query for all UVs
>>> and checking each of their coords is painfully slow and in some
>>> cases unusable in scenes my team will be working with.
>>>
>>> Do any of you have any snippets of python / python api code that can
>>> efficiently return a large list of occupied UDIMs from selected
>>> object?
>>>
>>> Appreciate any help you may be able to offer, thanks!
>>>
>>> Chad
>
> --
>
You received this message because you are subscribed to the Google
Groups "Python Programming for Autodesk Maya" group.
>
To unsubscribe from this group and stop receiving emails from it, send
an email to [email protected].
>
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/2eb3c040-ca0c-4148-a1c9-e2e69e2eabe6%40googlegroups.com[1].
>
For more options, visit https://groups.google.com/d/optout.
Links:
1.
https://groups.google.com/d/msgid/python_inside_maya/2eb3c040-ca0c-4148-a1c9-e2e69e2eabe6%40googlegroups.com?utm_medium=email&utm_source=footer
--
You received this message because you are subscribed to the Google Groups
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/1430533492.2337937.261681645.479A74A1%40webmail.messagingengine.com.
For more options, visit https://groups.google.com/d/optout.