Yeah. Of course. It's not the same. And it is for Maya, not just python for
maya :-) .

About the kind of questions, well, for the first phase, it is just
nonsense, I added any question so that everybody voted. They are obviously
maya related questions, they need to decide which kind of questions should
be asked when you propose something crazy and they are not sure what you
want. A group about Maya is easy, I even told them to bring it to the next
phase directly. It is well known what is this about. But they rejected my
proposal...

So we have to do this. Is boring, and takes time, that's why we need your
help!

--
Lidia

2015-05-14 11:58 GMT+02:00 Justin Israel <[email protected]>:

> Let's just keep being chatty Cathy's
>
> On Thu, 14 May 2015 9:53 PM Marcus Ottosson <[email protected]>
> wrote:
>
>> That's true, didn't think of that. :)
>>
>> On 14 May 2015 at 10:49, Justin Israel <[email protected]> wrote:
>>
>>> Not necessarily a direct competitor. Stack Overflow has kind of a strict
>>> protocol about asking perfect questions and making perfect answers. It's
>>> not really acceptable to just have a loose discussion. That is what our
>>> list is for.
>>>
>>> On Thu, 14 May 2015 9:42 PM Marcus Ottosson <[email protected]>
>>> wrote:
>>>
>>>> This is a good idea. Though it's a direct competitor to this group. :(
>>>>
>>>> On 14 May 2015 at 10:36, Justin Israel <[email protected]> wrote:
>>>>
>>>>> I followed and upvoted what I could. I have a suggestion though. I
>>>>> noticed a number of the example questions you created were "polling"
>>>>> questions. From my experience on SO, those types of questions don't always
>>>>> do so well. The ones that tend to have the most votes are very focused
>>>>> questions that have concrete answers, as opposed to opinions.
>>>>> Just a suggestion.
>>>>>
>>>>> Good luck with the process!
>>>>>
>>>>> On Thu, 14 May 2015 9:18 PM darkgaze <[email protected]> wrote:
>>>>>
>>>>>> We created a Maya proposal group for Q&A. For programming or whatever
>>>>>> we need.
>>>>>>
>>>>>> Let me explain what this is:
>>>>>>
>>>>>>
>>>>>> http://area51.stackexchange.com/proposals/86924/maya
>>>>>>
>>>>>> Check the Blender site, already running as beta, to see how this
>>>>>> could be:
>>>>>> http://blender.stackexchange.com/
>>>>>>
>>>>>> If you are bored of searching answers to your questions for minutes,
>>>>>> finding wrong answers, searching through long threads of hundreds of
>>>>>> messages...
>>>>>> Even finding out there was no answer to the actual question at all...
>>>>>> Or if you use stack overflow for programming or just software
>>>>>> questions.
>>>>>>
>>>>>> If you think having these is useful:
>>>>>> - Question and answer votes down and up, best solution the first.
>>>>>> - Correct answer vote (which a forum like CGTalk doesn't have)
>>>>>> - User status, notification of answers and status of the question.
>>>>>> - Question filters, tags
>>>>>> - Gamification (that way, people have reputation from answering and
>>>>>> helping, so you know If you can trust somebody who helps you out)
>>>>>> - Bounties (giving reputation to anybody who answers your question.
>>>>>> That is great when it is important for you to get the answer fast)
>>>>>> - etc...
>>>>>>
>>>>>> We are in the first phase. The second phase will be a phase where we
>>>>>> will need former users of SO (at least 200+ reputation). But for the 
>>>>>> moment
>>>>>> everybody is welcome.
>>>>>>
>>>>>> All we need from you is
>>>>>> - Join the stack exchange group and vote up the proposal to be
>>>>>> involved
>>>>>> - Vote up any "example" question you think should go into the group.
>>>>>> Use all your votes if posible.
>>>>>> - Add more example questions. We need 40 questions having 10+ votes
>>>>>> to the next level.
>>>>>> - Stay on board, don't forget!
>>>>>>
>>>>>> They say this takes a year or so. We can make this faster if you help
>>>>>> us out!
>>>>>>
>>>>>> Plase share!
>>>>>> I'll write again in some time to remind you. :-)
>>>>>>
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>>>>
>>>>
>>>> --
>>>> *Marcus Ottosson*
>>>> [email protected]
>>>>
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>>
>>
>> --
>> *Marcus Ottosson*
>> [email protected]
>>
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