Ouch.
Got it, really pity to hear that so good thing as scripted access to Maya 
internals left unfinished, but thanks for information.

The problem with api 1.0 is that i cannot find any documentation on it, 
seems it was intentionally replaced with 2.0 wherever it was possible, and 
some methods changed a lot, like MFnMesh.allIntersections parameters list.


On Tuesday, May 19, 2015 at 7:19:16 PM UTC-4, elrond79 wrote:
>
> Hey Kthulhu -
>
> The python api 2.0 was a very promising start that was sadly left only 
> half-finished.  So a lot of functionality (including many of the iterators) 
> is simply missing.  It's a bummer, because api 2.0 was both way simpler to 
> use, AND way faster than the 1.0 python api.
>
> Because it's only half-finished, though, the only places I use it are very 
> self-contained tasks, that I know can be accomplished with it, and could 
> use a speed boost (compared to 1.0 python).
>
> - Paul
>
> PS - Please remember I tried to help, when your dark shadow covers the 
> world, and you're trying to decide whose soul to devour. Thanks...
>
>

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