Hi guys!
I'm trying to find a simple way to find a nodes *DagPath *connected from a
mesh* ("worldMesh[0]") output plug.*
This is a command so it won't be inside a compute.
Here's some python prototype code (*not working*):
import maya.OpenMaya as api
sel = api.MSelectionList()
sel.add( 'pPlaneShape1' )
obj = api.MDagPath()
sel.getDagPath(0, obj )
dgNode = api.MFnDagNode(obj)
aliasList = api.MPlug()
aliasList = dgNode.findPlug( "worldMesh" )
worldP = api.MPlug()
worldP = aliasList[0]
# The plug is found!
print worldP.name()
# Ok lets convert it to a dagpath!
ob = api.MObject()
ob = worldP.asMObject()
mfDgN = api.MFnDagNode(worldP.node())
pa = api.MDagPath()
mfDgN.getPath(pa)
print pa.fullPathName()
# Nope!
Any ideas? :D
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