Hello,

I'm attempting to build a work around for a problem in UE4 and Maya and I 
could use some input. I'm essentially exporting a camera with animation 
from UE4's matinee and bringing it into Maya (Standard Scene Y up, Y Up on 
FBX Export, can't change that sadly) but when I bring that same camera back 
into UE4 from Maya the translation and rotation values are all switched 
around and in some cases completely flipped. My solution is to copy the key 
frames from one attribute in Maya and paste it to another attribute ( X 
goes to Y, Y goes to Z, Z goes to X, etc.) But I also need to flip a few 
animations as well, basically I'll have a negative curve that animates from 
-30 to -60 and it now needs to pasted in a new value as 30 to 60. Having 
never done this before, any feedback you could give would be helpful! 
Thanks!

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