Figure of speech ;-)

Nicolas Combecave wrote:
Mmm I think nobody here understood mel scripting in 5 seconds...

2015-10-25 16:37 GMT+01:00 Christopher. <[email protected] <mailto:[email protected]>>:

    combi reply was informative and so what yours, Justin.  From your
    reply Justin I don't understand the following, particularly the
    segments of your reply in italics ?

    You do not need to encapsulate the entire contents of the script
    inside a global proc. /Global procs are those that will be
    exported into the main Maya namespace/, when you source the
    script. A special case is if a global proc has the same name as
    the file (ie  myScript.mel & global proc myScript ). In this case,
    /Maya will automatically execute that global proc as an entry
    point to your script. /
    /
    /
    combi from your reply I didn't understand segments of your reply
    in italics ? :-)

    We have two kind of scripts:
    -Scripts that define procedures, and only contain procedures./They
    are safe to be sourced any time and never modify your scene or
    maya-ui in any way/.
    -/Scripts that call those procedures, and those scripts are used
    for various things like rigging a character, exporting data,
    creating a tool ui, etc... Those ones need to have code outside
    otherwise, nothing happens. Those scritps are only sourced when
    used in tools, or inside characters creation pipeline/.

    So maybe a good idea would be you treat this script the same:

    Make it with so it has only procedures. If you want to call one of
    those procedures, from a shelf button or the script editor, you
    source it, then call the procedure you want.

    /Note that procedures you want to call from outside the script
    need to be global. Procedures that are only relevant to the tool,
    usually are in the same .mel file, and can be local (without the
    "global" statement in their declaration)./

    /
    /

    I'm still at a loss, on how to fix this script so it will work ?


     I want to understand how to in five seconds, but it's not
    happening ;-(


    On Sunday, October 25, 2015 at 3:47:19 AM UTC-4, Justin Israel wrote:



        On Sun, Oct 25, 2015 at 11:57 AM Christopher.
        <[email protected]> wrote:

            From what I know, one should typically encapsulate MEL
            script in a GlobalProc, then that name of the GlobalProc
            is run.  In this case with this script I don't know what
            it is needed to run, for this badly written script. I do
            believe if you want, you can learn how to script fast, if
            you want to do it correctly with an understanding, that
            takes time, for some more time then others.


        You do not need to encapsulate the entire contents of the
        script inside a global proc. Global procs are those that will
        be exported into the main Maya namespace, when you source the
        script. A special case is if a global proc has the same name
        as the file (ie  myScript.mel & global proc myScript ). In
        this case, Maya will automatically execute that global proc as
        an entry point to your script.


            On Saturday, October 24, 2015 at 6:37:49 PM UTC-4,
            Christopher. wrote:

                The script can't be renamed anything but
                rotateProjection or it doesn't matter ?


        In your particular script, you would not want that code to run
        automatically, because it wants to create a UI tool. You would
        want to wrap just the loose amount of code in a global proc
        that isn't the same name as the file. This will give you an
        exported proc that can be called from Maya after you source
        the file.


                Justin Israel wrote:


                On Sun, 25 Oct 2015 3:35 AM Christopher.
                <[email protected]> wrote:

                    I added the source command, and I used the
                    globalProc within the script to execute the
                    script but my question is; shouldn't the
                    globalproc encapsulate the entire script ?

                No

                    The first globalProc in the script is called
                    rotateProjection, if I execute rotateProjection,
                    I get the typical /Cannot find Procedure/ error ?

                Strange. Seems like the script wasn't successfully
                sourced.

                The script is written badly. It has loose code in the
                global scope of the file, at the bottom. Just that
                loose code should be encapsulated in a global proc.
                If it is named the same as the file, Maya will
                execute it automatically if you put it in the scripts
                location. This would probably be bad since it
                launches a gui. So it needs a global proc name that
                doesn't match the file name.

                    On Saturday, October 24, 2015 at 2:07:11 AM
                    UTC-4, Justin Israel wrote:



                        On Sat, Oct 24, 2015 at 6:35 PM Crest
                        Christopher <[email protected]> wrote:

                            I hoped to get it to work.

                        And did my last reply help at all?




                            Justin Israel wrote:



                                On Sat, 24 Oct 2015 1:51
                                PM Christopher.
                                <[email protected]> wrote:

                                    Safe to assume no one has the
                                    answer and I need to put it in
                                    the trash bin ?


                                It's safe to assume that people have
                                tried to help answer your questions,
                                and have since probably give  up on
                                this particular thread.

                                Your script has code located in the
                                global scope that is going to run
                                every time it is sourced. that means
                                if you source this script manually,
                                it would launch a gui. I never wrote
                                much MEL from scratch, but I believe
                                this is bad practice. If I remember
                                correctly, if you name a global proc
                                the same as the file name, Maya will
                                call it when it sources the script at
                                startup. Otherwise you can/should
                                just have one or more global procs
                                that you want someone to call from
                                MEL, to launch your tool or command.

                                What goal do you want to achieve
                                here? I don't know what this file is
                                called but it probably doesn't matter
                                because it assumes  you will source
                                it to get it to launch the GUI. Look
                                up the "source" Mel command.
                                Or... place this thread in the trash
                                as you suggested, if this still
                                doesn't solve your issue.

                                Justin


                                    On Sunday, October 18, 2015 at
                                    6:47:29 PM UTC-4, Christopher. wrote:


                                        Source. I originally though
                                        the global function was
                                        rotateProjection, until I
                                        realized it didn't
                                        encapsulate the entire
                                        script; unless it doesn't
                                        have to ? I suppose if not,
                                        someone on this list will
                                        inform me, or I hope someone
                                        will.

                                        //Additional Variables

                                        string $dir2d = "";
                                        string $projName = "";
                                        string $fileName = "";
                                        string $placeName = "";
                                        string $productName = "";
                                        string $camProductName = "";
                                        string $remapName = "";
                                        string $multDivName = "";
                                        string $Dir = "";
                                        int $camSetExists = 0;

                                        global proc rotateProjection(
                                        string $placementNode, string
                                        $direction )
                                        {
                                         if($direction == "PosX")  //Left
                                         {
                                         xform -ro 0 -90 0
                                        $placementNode;
                                         }
                                         if($direction == "NegX")
                                         //Right
                                         {
                                         xform -ro 0 90 0 $placementNode;
                                         }
                                         if($direction == "PosY")
                                         //Bottom
                                         {
                                         xform -ro 90 0 0 $placementNode;
                                         }
                                         if($direction == "NegY")  //Top
                                         {
                                         xform -ro -90 0 0
                                        $placementNode;
                                         }
                                         //if($direction == "PosZ")
                                         No Case: Default Position
                                         //Front
                                         if($direction == "NegZ")  //Back
                                         {
                                         xform -ro 0 180 0
                                        $placementNode;
                                         }
                                        }

                                        //Makes and Sets up Camera
                                        Node Network
                                        global proc setupCameraNodes()
                                        {
                                        if(`objExists "RenBakeCam1"`)
                                        {
                                        //Makes sure only 1 camera
                                        bake network exists to keep
                                        everything as clean as it can be.
                                        $camSetExists=1;
                                        print "Camera Nodes Already
                                        Exist \n";
                                        }
                                        else{
                                        camera -name "RenBakeCam1"
                                        -centerOfInterest 5
                                        -focalLength 35
                                        -lensSqueezeRatio 1
                                        -cameraScale 1
                                        -horizontalFilmAperture
                                        1.41732 -horizontalFilmOffset
                                        0 -verticalFilmAperture
                                        0.94488 -verticalFilmOffset 0
                                        -filmFit Fill -overscan 1
                                        -motionBlur 0 -shutterAngle
                                        144 -nearClipPlane 0.01
                                        -farClipPlane 1000
                                        -orthographic 0
                                        -orthographicWidth 30;
                                        objectMoveCommand;
                                        cameraMakeNode 1 "";
                                        shadingNode -asUtility
                                        "samplerInfo" -name "sampInfo1";
                                        shadingNode -asUtility
                                        "vectorProduct" -name "CamVec1";
                                        setAttr CamVec1.operation 3;
                                        //sets op type to Vector
                                        Matrix Product
                                        setAttr
                                        CamVec1.normalizeOutput true;
                                        //sets normalizeOutput to ON
                                        //Connects to Vector Product
                                        for Object Normal in World Space
                                        connectAttr -f
                                        sampInfo1.normalCamera
                                        CamVec1.input1;
                                        connectAttr -f
                                        RenBakeCam1.matrix
                                        CamVec1.matrix;
                                        print "Camera Node Setup
                                        Complete \n";
                                        }
                                        }

                                        //Generates all nodes needed
                                        for the selected number of
                                        textures, then links them to
                                        the camera and output chains
                                        global proc
                                        setupTextureNodes(int
                                        $numProjections)
                                        {
                                        //Sets name and number of
                                        directions
                                        string $DirList[];
                                        global string $PosZ_ProductNode;
                                        global string $PosZ_RemapNode;
                                        //variables for file attachment
                                        global string $TopNode;
                                        global string $BottomNode;
                                        global string $LeftNode;
                                        global string $RightNode;
                                        global string $FrontNode;
                                        global string $BackNode;
                                        //variables for shader output
                                        network
                                        string $colorSum =
                                        `shadingNode -asUtility
                                        "plusMinusAverage" -name
                                        "ColorSum1"`;
                                        string $valueSum =
                                        `shadingNode -asUtility
                                        "plusMinusAverage" -name
                                        "ValueSum1"`;
                                        string $remapSum =
                                        `shadingNode -asUtility
                                        "remapValue" -name "RemapSum1"`;
                                        string $finalColor =
                                        `shadingNode -asUtility
                                        "multiplyDivide" -name
                                        "FinalColor1"`;
                                        string $shaderName =
                                        `shadingNode -asShader
                                        "blinn" -name "BlinnName"`;
                                        sets -renderable true
                                        -noSurfaceShader true -empty
                                        -name ($shaderName + "SG");

                                        print $numProjections;
                                        if($numProjections == 3)
                                        {
                                         //$DirList[] =
                                        {"PosZ","PosY","PosX"};
                                         $DirList[0] = "PosZ";
                                         $DirList[1] = "PosY";
                                         $DirList[2] = "PosX";
                                         print "Making 3
                                        projections... \n";
                                        }
                                        if($numProjections == 6)
                                        {
                                         //$DirList[] =
                                        
{"PosZ","NegY","NegZ","PosY","PosX","NegX"};
                                         $DirList[0] = "PosZ";
                                         $DirList[1] = "NegY";
                                         $DirList[2] = "NegZ";
                                         $DirList[3] = "PosY";
                                         $DirList[4] = "PosX";
                                         $DirList[5] = "NegX";
                                         print "Making 6
                                        projections.... \n";
                                        }
                                        print $DirList;
                                        int $plusMinusInputCounter = 1;

                                        //Generates Shader Output
                                        chain, and calls Camera
                                        creation chain, which may not
                                        output if a camera chain
                                        already exists.
                                        setupCameraNodes();

                                        //Generates nodes for Output
                                        Chain
                                        //variables named as a result
                                        of the operation as more than
                                        one output network/shader can
                                        exist in a given scene

                                        setAttr ($finalColor +
                                        ".operation") 2; //sets node
                                        to divide
                                        connectAttr -f ($colorSum +
                                        ".output3D") ($finalColor +
                                        ".input1");
                                        connectAttr -f ($valueSum +
                                        ".output1D") ($remapSum +
                                        ".inputValue");
                                        connectAttr -f ($remapSum +
                                        ".outValue") ($finalColor +
                                        ".input2X");
                                        connectAttr -f ($remapSum +
                                        ".outValue") ($finalColor +
                                        ".input2Y");
                                        connectAttr -f ($remapSum +
                                        ".outValue") ($finalColor +
                                        ".input2Z");
                                        //final color to shader node
                                        occurs at end of script
                                        print "Output Node Setup
                                        Complete \n";

                                        for($Dir in $DirList){

                                        //Sets up name variables for
                                        each direction, $Dir taken
                                        from For Loop
                                        $dir2d = $Dir + "_2d1";
                                        $projName = $Dir +
                                        "_Projection1";
                                        $fileName = $Dir + "_File1";
                                        $placeName = $Dir +
                                        "_Placement1";
                                        $productName = $Dir +
                                        "_Product1";
                                        $camProductName = $Dir +
                                        "_CamProduct1";
                                        $remapName = $Dir + "_Remap1";
                                        $multDivName = $Dir +
                                        "_colorXRemap1";

                                        //Creates File Projection Network
                                        $projName = `shadingNode
                                        -asUtility "projection" -name
                                        $projName`;
                                        $fileName = `shadingNode
                                        -asTexture "file" -name
                                        $fileName`;


                                        //Notes name of file nodes
                                        for file assignment
                                        switch($Dir)
                                        {
                                        case "PosZ":
                                         //front
                                         $FrontNode = $fileName;
                                         break;
                                        case "PosY":
                                         //bottom
                                         $BottomNode = $fileName;
                                         break;
                                        case "PosX":
                                         //left
                                         $LeftNode = $fileName;
                                         break;
                                        case "NegZ":
                                         //back
                                         $BackNode = $fileName;
                                         break;
                                        case "NegY":
                                         //top
                                         $TopNode = $fileName;
                                         break;
                                        case "NegX":
                                         //right
                                         $RightNode = $fileName;
                                         break;
                                        default:
                                         print ("UNKNOWN DIRECTION,
                                        VALUE FOR CAMERA NOT SET,
                                        FILE ASSIGNMENT WILL FAIL \n");
                                         break;
                                        }

                                        $placeName = `shadingNode
                                        -asUtility "place3dTexture"
                                        -name $placeName`;
                                        $dir2d = `shadingNode
                                        -asUtility "place2dTexture"
                                        -name $dir2d`;
                                        //Links nodes together as
                                        default projection normally does
                                        connectAttr -f ($placeName +
                                        ".worldInverseMatrix[0]")
                                        ($projName + ".placementMatrix");
                                        connectAttr -f ($fileName +
                                        ".outColor") ($projName +
                                        ".image");
                                        connectAttr -f ($dir2d +
                                        ".coverage") ($fileName +
                                        ".coverage");
                                        connectAttr -f ($dir2d +
                                        ".translateFrame") ($fileName
                                        + ".translateFrame");
                                        connectAttr -f ($dir2d +
                                        ".rotateFrame") ($fileName +
                                        ".rotateFrame");
                                        connectAttr -f ($dir2d +
                                        ".mirrorU") ($fileName +
                                        ".mirrorU");
                                        connectAttr -f ($dir2d +
                                        ".mirrorV") ($fileName +
                                        ".mirrorV");
                                        connectAttr -f ($dir2d +
                                        ".stagger") ($fileName +
                                        ".stagger");
                                        connectAttr -f ($dir2d +
                                        ".wrapU") ($fileName + ".wrapU");
                                        connectAttr -f ($dir2d +
                                        ".wrapV") ($fileName + ".wrapV");
                                        connectAttr -f ($dir2d +
                                        ".repeatUV") ($fileName +
                                        ".repeatUV");
                                        connectAttr -f ($dir2d +
                                        ".offset") ($fileName +
                                        ".offset");
                                        connectAttr -f ($dir2d +
                                        ".rotateUV") ($fileName +
                                        ".rotateUV");
                                        connectAttr -f ($dir2d +
                                        ".noiseUV") ($fileName +
                                        ".noiseUV");
                                        connectAttr -f ($dir2d +
                                        ".vertexUvOne") ($fileName +
                                        ".vertexUvOne");
                                        connectAttr -f ($dir2d +
                                        ".vertexUvTwo") ($fileName +
                                        ".vertexUvTwo");
                                        connectAttr -f ($dir2d +
                                        ".vertexUvThree") ($fileName
                                        + ".vertexUvThree");
                                        connectAttr -f ($dir2d +
                                        ".vertexCameraOne")
                                        ($fileName + ".vertexCameraOne");
                                        connectAttr -f ($dir2d +
                                        ".outUV") ($fileName + ".uv");
                                        connectAttr -f ($dir2d +
                                        ".outUvFilterSize")
                                        ($fileName + ".uvFilterSize");
                                        ///////////////
                                        print ("Projection Node
                                        Output Complete for " + $Dir
                                        + " \n");

                                        //Function Call to rotate
                                        Place3d Node to correct location
                                        rotateProjection($placeName ,
                                        $Dir);

                                        //creates and sets nodes for
                                        vector functions
                                        $productName = `shadingNode
                                        -asUtility "vectorProduct"
                                        -name $productName`;
                                        $camProductName =
                                        `shadingNode -asUtility
                                        "vectorProduct" -name
                                        $camProductName`;
                                        $remapName = `shadingNode
                                        -asUtility "remapValue" -name
                                        $remapName`;
                                        $multDivName = `shadingNode
                                        -asUtility "multiplyDivide"
                                        -name $multDivName`;
                                        setAttr ($productName +
                                        ".operation") 3; //sets to
                                        Vector Matrix Product
                                        setAttr ($productName +
                                        ".input2Z") -1;
                                        setAttr ($camProductName +
                                        ".operation") 1; //sets to
                                        Dot Product
                                        setAttr ($camProductName +
                                        ".normalizeOutput") true;
                                        //normalizes output
                                        setAttr ($remapName +
                                        ".value[0].value_Position")
                                        0.244;
                                        setAttr ($remapName +
                                        ".value[0].value_FloatValue") 0;
                                        setAttr ($remapName +
                                        ".value[0].value_Interp") 2;
                                        //sets to smooth interpolation

                                        //connects camera, output,
                                        projection and vector chains
                                        if( $Dir == "PosZ" )
                                        {
                                        //Sets up primary node chain,
                                        all other chains have a
                                        dependency on the Dir_Product
                                        vectorProduct node of this chain
                                        connectAttr -f ($projName +
                                        ".outColor") ($multDivName +
                                        ".input1");
                                        connectAttr -f ($placeName +
                                        ".worldMatrix") ($productName
                                        + ".matrix");
                                        connectAttr -f ($productName
                                        + ".output") ($camProductName
                                        + ".input1");
                                        connectAttr -f CamVec1.output
                                        ($camProductName + ".input2");
                                        connectAttr -f
                                        ($camProductName +
                                        ".outputX") ($remapName +
                                        ".inputValue");
                                        connectAttr -f ($remapName +
                                        ".outValue") ($multDivName +
                                        ".input2X");


                                        connectAttr -f ($remapName +
                                        ".outValue") ($multDivName +
                                        ".input2Y");
                                        connectAttr -f ($remapName +
                                        ".outValue") ($multDivName +
                                        ".input2Z");
                                        connectAttr -f ($multDivName
                                        + ".output") ($colorSum +
                                        ".input3D[0]");
                                        connectAttr -f ($remapName +
                                        ".outValue") ($valueSum +
                                        ".input1D[0]");
                                        $PosZ_ProductNode = $productName;
                                        $PosZ_RemapNode = $remapName;
                                        setAttr ($productName +
                                        ".input1Z") 1;
                                        ////////
                                        print "Node Chain Complete \n";
                                        }
                                        else
                                        {
                                        //Sets up node chain for all
                                        but the first


                                        connectAttr -f ($projName +
                                        ".outColor") ($multDivName +
                                        ".input1");
                                        connectAttr -f ($placeName +
                                        ".worldMatrix") ($productName
                                        + ".matrix");

                                        //ONLY TRIGGERS ON NON-FIRST RUN
                                        connectAttr -f
                                        ($PosZ_ProductNode +
                                        ".input1") ($productName +
                                        ".input1");
                                        connectAttr -f
                                        ($PosZ_RemapNode +
                                        ".value[0]") ($remapName +
                                        ".value[0]");
                                        //


                                        connectAttr -f ($productName
                                        + ".output") ($camProductName
                                        + ".input1");
                                        connectAttr -f CamVec1.output
                                        ($camProductName + ".input2");
                                        connectAttr -f
                                        ($camProductName +
                                        ".outputX") ($remapName +
                                        ".inputValue");
                                        connectAttr -f ($remapName +
                                        ".outValue") ($multDivName +
                                        ".input2X");


                                        connectAttr -f ($remapName +
                                        ".outValue") ($multDivName +
                                        ".input2Y");
                                        connectAttr -f ($remapName +
                                        ".outValue") ($multDivName +
                                        ".input2Z");
                                        connectAttr -f ($multDivName
                                        + ".output") ($colorSum +
                                        ".input3D[" +
                                        $plusMinusInputCounter + "]");
                                        connectAttr -f ($remapName +
                                        ".outValue") ($valueSum +
                                        ".input1D[" +
                                        $plusMinusInputCounter + "]");
                                        $plusMinusInputCounter =
                                        $plusMinusInputCounter + 1;
                                        ////////
                                        print "Node Chain Complete \n";
                                        } //end else

                                        } //end for

                                        //connects into shader node
                                        connectAttr -f ($finalColor +
                                        ".output") ($shaderName +
                                        ".color");
                                        $file1 = `textField -query
                                        -text file1Text`; //front
                                        $file2 = `textField -query
                                        -text file2Text`; //bottom
                                        $file3 = `textField -query
                                        -text file3Text`; //left
                                        $file4 = `textField -query
                                        -text file4Text`; //back
                                        $file5 = `textField -query
                                        -text file5Text`; //top
                                        $file6 = `textField -query
                                        -text file6Text`; //right

                                        //HardLink the texture links
                                        from the GUI into the File nodes
                                        if($numProjections == 3)
                                        {
                                         //$DirList[] =
                                        {"PosZ","PosY","PosX"}; Front
                                        Bottom Left
                                         setAttr ($FrontNode +
                                        ".fileTextureName") -type
                                        "string" $file1;
                                         setAttr ($BottomNode +
                                        ".fileTextureName") -type
                                        "string" $file2;
                                         setAttr ($LeftNode +
                                        ".fileTextureName") -type
                                        "string" $file3;
                                         /////////
                                         print "file nodes set \n";
                                        }

                                        if($numProjections == 6)
                                        {
                                         //$DirList[] =
                                        
{"PosZ","NegY","NegZ","PosY","PosX","NegX"};
                                        Front Top Back Bottom Left Right
                                         setAttr ($FrontNode +
                                        ".fileTextureName") -type
                                        "string" $file1;
                                         setAttr ($BottomNode +
                                        ".fileTextureName") -type
                                        "string" $file2;
                                         setAttr ($LeftNode +
                                        ".fileTextureName") -type
                                        "string" $file3;
                                         setAttr ($BackNode +
                                        ".fileTextureName") -type
                                        "string" $file4;
                                         setAttr ($RightNode +
                                        ".fileTextureName") -type
                                        "string" $file6;
                                         setAttr ($TopNode +
                                        ".fileTextureName") -type
                                        "string" $file5;
                                         print "file nodes set \n";
                                        }

                                        } //end proc

                                        //GUI
                                        int $numProjections;
                                        //initializes $numProjections

                                        if (`window -exists
                                        BlendedBoxMapGui`)
                                          deleteUI BlendedBoxMapGui;

                                         window -widthHeight 370 450
                                        -title "Maya Blended Box Map
                                        Maker" BlendedBoxMapGui;

                                         frameLayout -width 100
                                        -height 100 -label "Num
                                        Projections" RadioFrame;
                                         setParent RadioFrame;
                                         columnLayout RadioColumn;
                                         setParent RadioColumn;
                                         radioCollection AllRadioButtons;
                                        // radioButton -label "3"
                                        -changeCommand
                                        "$numProjections = 3" -select
                                        RadioButton1;
                                         radioButton -label "6"
                                        -changeCommand
                                        "$numProjections = 6" -select
                                        RadioButton2;

                                         text -label "Texture Links:";
                                         rowColumnLayout
                                        -numberOfColumns 3
                                        -columnAttach 1 "right" 0
                                            -columnWidth 1 150
                                        -columnWidth 2 250
                                        -columnWidth 3 100;
                                         text -label "Front";
                                         string $file1 = `textField
                                        file1Text`;
                                         button -label "Browse"
                                        -command "$file1 =
                                        `fileDialog`; textField -edit
                                        -text $file1 file1Text"
                                        BrowseFile1;
                                         text -label "Bottom";
                                         string $file2 = `textField
                                        file2Text`;
                                         button -label "Browse"
                                        -command "$file2 =
                                        `fileDialog`; textField -edit
                                        -text $file2 file2Text"
                                        BrowseFile2;
                                         text -label "Left";
                                         string $file3 = `textField
                                        file3Text`;
                                         button -label "Browse"
                                        -command "$file3 =
                                        `fileDialog`; textField -edit
                                        -text $file3 file3Text"
                                        BrowseFile3;
                                         text -label "Back";
                                         string $file4 = `textField
                                        file4Text`;
                                         button -label "Browse"
                                        -command "$file4 =
                                        `fileDialog`; textField -edit
                                        -text $file4 file4Text"
                                        BrowseFile4;
                                         text -label "Top";
                                         string $file5 = `textField
                                        file5Text`;
                                         button -label "Browse"
                                        -command "$file5 =
                                        `fileDialog`; textField -edit
                                        -text $file5 file5Text"
                                        BrowseFile5;
                                         text -label "Right";
                                         string $file6 = `textField
                                        file6Text`;
                                         button -label "Browse"
                                        -command "$file6 =
                                        `fileDialog`; textField -edit
                                        -text $file6 file6Text"
                                        BrowseFile6;
                                         button -label "Generate
                                        Shader Network" -command
                                        "setupTextureNodes($numProjections)"
                                        goButton;

                                        $numProjections = 6;
                                        showWindow BlendedBoxMapGui;

                                        On Sunday, October 18, 2015
                                        at 2:43:38 PM UTC-4, Carlos
                                        Rico wrote:

                                            source it?

                                            *Carlos Rico Adega*
                                            
-------------------------------------
                                            LinkedIn
                                            
<http://www.linkedin.com/pub/carlos-rico/6/58/325>

                                            [email protected]


                                            2015-10-18 20:20
                                            GMT+02:00 Christopher.
                                            <[email protected]>:


                                                The script is located
                                                in the proper MEL
                                                path, that I can
                                                testify; although,
                                                there is no global
                                                function.

                                                On Saturday, October
                                                17, 2015 at 11:21:06
                                                PM UTC-4, Justin
                                                Israel wrote:


                                                    Is the script in
                                                    a proper Maya
                                                    scripts location?
                                                    Have you checked
                                                    the file and
                                                    confirmed that it
                                                    has a global proc
                                                    that can be called?

                                                    On Sun, 18 Oct
                                                    2015 4:09
                                                    PM Christopher.
                                                    <[email protected]>
                                                    wrote:


                                                        From what I
                                                        know, if a
                                                        MEL script
                                                        doesn't have
                                                        a command to
                                                        which one
                                                        should use,
                                                        you can look
                                                        for the
                                                        global
                                                        function, and
                                                        run the
                                                        function
                                                        name; what if
                                                        that is
                                                        giving, no
                                                        procedure
                                                        found and you
                                                        know it's not
                                                        a paths problem ?

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