Hi all, I recently put together a guide for those looking to extend, develop and bend Pyblish to their own will and would like to share it with you.
- http://forums.pyblish.com/t/developer-guide The goal is to increase the busfactor even further and enable more TDs, such as yourself, to accelerate the implementation of features and bugfixes so as to make the absolute best (and coincidentally, only) publishing framework for film and games out there even better! Put on the kettle, sit back, and pick up a thing or two about developing a framework along with user interfaces in PySide and QML fit for studios small and large. Hope you like it. -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCipE9Hcw6JTpqEHVnbgKoqvV-rtXQnMrY7c_rk7x6Bww%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
