Actually that was the original idea. I was saving out the mesh information 
i need in a separate file, but it was not enough for our pipeline. The 
referenced mesh was changing continuously, so that's why I tried to go this 
way.
The purpose of referencing in this case, is to create a 'live' connection 
with that object, so that whatever stage the referenced mesh is at, the 
artists can easily have the most updated version, and at the same time I 
can know exactly which file they are working on.
I can still save out this data for each single file which is published and 
used the reference name to read the relative file, but although it works I 
think it is a bit messy, and I'd like to find a cleaner solution.

So thanks for the suggestion, but the hunt is still on! :)

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