userSetup.py is only run once during start-up, it sounds like what is
needed is to ensure that every new scene has these new defaults.

But there is a callback you could use if scripting it is the way to go,
such that a particular function runs whenever a new scene is started.

On 23 November 2015 at 19:07, Peter Makal <[email protected]> wrote:

> Hm, and what about using userSetup.py to do this? link
> <http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=Python_Python_in_Maya#GUID-C0F27A50-3DD6-454C-A4D1-9E3C44B3C990__WS17956D7ADBC6E7362626226A117AE335D4A-7FFF>
> (this is more of a question than an answer)
>
> On Monday, November 23, 2015 at 4:52:55 PM UTC+1, Marcus Ottosson wrote:
>>
>> There is a “Default Scene” option in the “New Scene” option dialog.
>>
>> Typical use would be:
>>
>>    1. Create a new scene
>>    2. Set your intended defaults
>>    3. Save this scene somewhere global
>>    4. Make this the default scene.
>>
>>
>>    -
>>    
>> http://download.autodesk.comµ/global/docs/maya2014/en_us/index.html?url=files/File__New_Scene.htm,topicNumber=d30e48442
>>
>> ​
>>
>> On 23 November 2015 at 15:43, Arvid Schneider <[email protected]>
>> wrote:
>>
>>> Ok, this is for the mtoa part#
>>>
>>> http://arnoldsupport.com/2015/03/20/mtoa-setting-defaults-for-options-and-drivers/
>>>
>>> Is there a way to create default maya render global settings?
>>>
>>> On Monday, November 23, 2015 at 3:41:24 PM UTC, Arvid Schneider wrote:
>>>>
>>>> Hi, is there a way to start maya with custom render global settings.
>>>> Even when I set preferred renderer to Arnold, sometimes mayas software
>>>> renderer is still enabled at startup.
>>>> Is there a way to force the loading of plugin, and enabling mtoa as a
>>>> renderer, and then set some custom attributes in render globals. Eg.
>>>> Setting all Gamma values to 1?
>>>>
>>>> Because right now, when starting maya in an untitled scene, it uses
>>>> mtoa default settings. Or is there a way to change the default mtoa render
>>>> settings some where?
>>>>
>>>> Arvid
>>>>
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>>
>>
>>
>> --
>> *Marcus Ottosson*
>> [email protected]
>>
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-- 
*Marcus Ottosson*
[email protected]

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