Hello all,
Last week I finally figured out how to successfully stop multiple Qt window
classed from being open inside Maya.
I checked the window existed and if it did I ignore and pass on the
condition.
I overrode the close event for my class and when the window was closed the
class was deleted. This allowed the window to be re-opened which was
exactly what I was after...however.
When an error occurs in the script and I close the window to re-boot it,
regardless of the close event override the script says the window still
exists.
Is this the window being stuck in memory because of the error in the script?
The below code seems to work brilliantly except for when an error occurs.
When this happens I close the window and try to re-open it but the "already
exists" condition pops up and I have to re-start Maya
Code is below:
def main():
winName = 'EXPORTER'
if pm.windows.window(winName, exists=True):
print 'Already exists, passing'
pass
else:
window = ColladaExporterUI()
window.setObjectName(winName)
window.show()
def closeEvent(self, event):
print 'CLOSED'
del self.mainDialog
del self
event.accept()
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