I mean that if you have an fk chain of joints, why don´t parent a shape and 
animate directly the joints?


El viernes, 15 de enero de 2016, 17:00:29 (UTC+1), Marcus Ottosson escribió:
>
> 90% of the cases, you should animate directly your joints.
>
> I better call the guys at {any studio here} and tell them they’ve been 
> doing it wrong all this time!
> ​
>

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/9f4d80f2-1f70-44bc-828f-97d3104144cc%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to