Thanks for explanation!

Actually I need to build the three of attributes like Connection Editor.
So, I want to pass through all attributes and get a specific indeces for 
parent if it is a array. 

Maybe it is not right approach to use MFnDependencyNode::attributeCount() 
and MFnDependencyNode::attribute(index, &stat) for loop. 
As far I understand it is impossible to get specific index of parent from 
child MPlug. Child has not any information about such things.
Thus, I need to iterate recursively over attributes tree. 
But it is possible with current Maya API? It is intresting how it done in 
Connection Editor?


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