I have a working script to get a shader from current selection. 

def gShader():
    obj = selected()
    shdGrp = obj[0].shadingGroups()
    shader = ls(listConnections(shdGrp),materials=True)
    print shader

But I was wondering if I could make it more pyMel. I mean, I was surprised to 
find out I could just replace these lines

shapes = ls(dag=1,o=1,s=1,sl=1)
shdGrp = listConnections(shapes,type='shadingEngine')

with this one 

shdGrp = obj[0].shadingGroups()

so I am trying to find out if there is a pymel way of writing this line

shader = ls(listConnections(shdGrp),materials=True)

Any help or info would be very much appreciated.
Thank you.




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