Why allow people to capitalize on those plugins?

You clearly have no idea what you are talking about.
​

On 5 March 2016 at 21:17, Nicolas Chaverou <[email protected]>
wrote:

> Hi there,
>
> Hope this will not be taken as a shameless plug, but i wanted to step in
> this discussion. Before starting let me introduce myself: my name is
> Nicolas, I'm one of Golaem founder and crowd lead dev there. We develop and
> sell a crowd sim plugin for Maya (here's the link for people having never
> heard about us: http://golaem.com and prices:
> http://golaem.com/content/buy).
>
> First let me say that from my experience, nobody in the VFX software
> industry (and I met a few) is capitalizing. Some are indeed healthy
> companies but no one drives a Ferrari to go to work neither they live in
> huge mansions. Us included. Vfx is a very competitive niche market and
> crowd sim even more. Contrary to rendering engine companies which can sell
> dozens of licenses to the same company, we (and plenty of others) usually
> sell between 1 and a few seats.
>
> On the other side, we've been working for 6 years now on that product and
> I'd say it has reached *industry standards* about three years ago.
> Behind the software there are several *brilliant developers* passionated
> about their job, not counting their hours and trying to make a living out
> of their passion.
>
> Why so long? Well, developping an *industry standard* crowd sim software
> requires you to deal with AI, behaviors, perception, animation, ground
> detection, cloth sim, fur/hair sim, physics ragdoll sim, muscles,
> blendshapes, character variation (geometry, writing shaders), having decent
> performances (being able to sim thousands of characters real time), being
> able to display dozen of thousands of characters on screen and being able
> to render those dozen of thousands in a decent time on most industry
> standard rendering engines (6 in our case). Not speaking about doing an
> API, supporting productions and special feature requests (which is common
> to all vfx software developpers).
> Well a lot of different skills are involved...
> I usually like to say that crowds are a pipeline in the pipeline :)
>
> So at the end, we have to do the maths if we'd like to be able to live out
> of it.
>
> I truly believe our pricing is fair and is a good value:
> - commercials / tv shows studios usually rent the software for a month or
> more and charge it to the global project
> - heavy film studios usually go permanent and charge it to the project as
> well
> - and people without commercial projects ? Well, they get a license for
> free.
>
> This having been said I completely understand your point but there's a
> good reason why there are so few crowd softwares out there.
> It takes a lot of time, skills, lines of code (hundreds of thousands) to
> achieve a competitive product.
>
> Hope it shone some lights.
> Will be happy to answer any questions :)
>
> Best,
>
>
> ---
> [image: Nicolas Chaverou - Golaem Crowd Product Manager - Golaem SA]
>
> +33 (0)2 99 27 21 44
> http://www.golaem.com
>
> On Sat, Mar 5, 2016 at 9:56 AM, <[email protected]> wrote:
>
>> Hi folks,
>>
>> Wouldn't it be great to have a robust and reliable open source or
>> reasonably priced plugin to do crowd generation/crowd simulation for Maya
>> or other 3D software?
>>
>> Currently the existing software for crowd are in the thousands, some over
>> $3,000 too and even hundreds of dollars for a few months' rental.
>>
>> Why allow people to capitalize on those plugins?
>>
>> Currently there is no reasonably priced crowd generation/crowd simulation
>> plugin for Maya which can produce industry standard results.
>>
>> By reasonably priced I am setting the bar as high as $1,000 for a
>> PERMANENT license, and there is no plugin that can do industry standard
>> crowd simulation/crowd generation work that sells for at least $1,000 for a
>> PERMANENT license. People should not have to pay more than this amount for
>> a PERMANENT license for such a plugin and should not deserve to rent the
>> plugin either.
>>
>> We cannot sit back and let plugins like these hold on to a high priced
>> status in the market. As we know, Maya and Fusion for example were highly
>> priced in their time previously, but now they have different cost
>> structures. I can understand renting Maya as a subscription, but a crowd
>> simulation/crowd generation plugin should not be rented.
>>
>> I am sure there are very brilliant programmers who can formulate a great
>> solution for industry standard crowd software, and at the right price, I am
>> also sure many will be interested in buying those.
>>
>> This expensive crowd plugin market needs a wake up call to reduce their
>> license drastically.
>>
>> How can this project be started?
>>
>> Coders, programmers, developers how can we get an army of ten thousand
>> people or 10,000 dogs running down a street interacting with each other and
>> being animated etc.?
>>
>> I have faith in the brilliant developers out there and hope someone has
>> heard or will hear this call and start work on a plugin that can change the
>> industry's mindset where crowds are required in CGI!
>>
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>
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-- 
*Marcus Ottosson*
[email protected]

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