We were getting some hard crashes in parallel eval using bakeResults. So I 
wrote a decorator to swap us back to DG eval for our baking/export 
functions.
Haven't had any time to actually dig into the rig's that were causing the 
issues, but it felt really weird given that we're not using any custom 
nodes / expressions anywhere in the hierarchy. Whole thing is constraint 
and setDrivenKey powered.


On Tuesday, April 12, 2016 at 4:09:18 AM UTC-5, MarkJ wrote:
>
> Thanks Paul, I spoke to the devs on Friday and apparently the GIL issue 
> was solved in the latest drop of 2016. It turned out that the client rig in 
> question was internally running Adam Mechley's shoulder solver and that was 
> causing the hang and crashes in Parallel. 
>
> One thing that did come up was that running a tool which iterates time can 
> run approx a third of the speed in parallel as it does in DG because 
> apparently with the EM manager each time change will result in parallel 
> evaluation of everything that is time dependent, rather than DG that just 
> sets everything dirty. I did some tests on some of our pipeline and it 
> really did speed things up switching to DG to compute. I was thinking of 
> doing a simple context manager to switch on entry of a time related tool, 
> then revert back to parallel on exit. 
>
> Anybody else come across this?
>
>
>
> On 11 April 2016 at 18:27, Paul Molodowitch <[email protected] 
> <javascript:>> wrote:
>
>> We had a similar situation, though it was with a third party python 
>> plugin - it also would crash when changing the timeline, I believe.
>>
>> We asked autodesk about it, and were told about a secret environment 
>> variable, MAYA_RELEASE_PYTHON_GIL, that if set to 1, would magically fix 
>> our problem.  We asked what the side effects were, and were told there were 
>> none... Not sure why it's not on by default, then, and it still makes me 
>> kind of nervous... but it seems to have worked well for us. Give it a 
>> shot...
>>
>> - Paul
>>
>> On Sat, Apr 9, 2016 at 2:26 AM Marcus Ottosson <[email protected] 
>> <javascript:>> wrote:
>>
>>> Ok, that is still not a complete example.
>>>
>>>    - Where is the rig? 
>>>    - Where are the import statements? 
>>>
>>> # Traceback (most recent call last):#   File "<maya console>", line 2, in 
>>> <module># NameError: name 'apiAnim' is not defined #
>>>
>>> I had to go to Google to find out that MAnimControl is declared in 
>>> maya.OpenMayaAnim, and MTime in maya.OpenMaya.
>>>
>>> from maya import OpenMaya, OpenMayaAnim
>>> for t in range(1,100):
>>>     OpenMayaAnim.MAnimControl.setCurrentTime(OpenMaya.MTime(t))
>>>
>>> Which works fine here, on Windows 8.1, Maya 2016.
>>>
>>> If you can’t narrow down your problem to a reproducible case, something 
>>> I can copy/paste into my Maya script editor and see the exact same result 
>>> as what you have, there is very little anyone can do. Include all imports, 
>>> include any nodes you may have created and any particular Maya settings you 
>>> may have set.
>>> ​
>>>
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>
>
>
> -- 
> -------------------------------------
> Mark Jackson
> CEO / Technical Director
> red9consultancy.com
>

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