Joints work on vertices, not faces. Try intersecting a vertex instead, and
skin with the "Closest Point" setting and they should influence it fully.

If you need four vertices influenced by a single joint, then try having one
joint in the center, and one child joint positioned at each vertex of that
face. Once you've skinned, you can ignore the child joints and your parent
joint would influence each one fully.

On 27 May 2016 at 23:23, Gregory Richardson <[email protected]> wrote:

> Hey guys, i just had a question
>
> I have intersecting joints all across faces on one model, however the
> joints are not exactly centered, is there a way to skin the joints to have
> influence of 100 percent of the face that it intersects? I thought perhaps
> I could calculate the area to create a bounding box to see if it does
> intersect but its not working out.
>
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-- 
*Marcus Ottosson*
[email protected]

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