hello, so I spend a couple of months making my show reel which is a rig builder tool. Here you have the link if you want to check it
riggin/programing reel <https://vimeo.com/168109200> I learned a lot doing it, and I want to thank this forum for helping me with my questions (even the stupids ones....) Any way, now I want to rewrite my code avoiding making some mistakes I did previously, so I wanted to ask you If I am using the instance variables right.( code in pastebin link ) http://pastebin.com/yxMNRXHT I thought that arguments like side, or name are very used in all the methods, so is it okey to out them in the __init__? this way, I don´t have to keep using those arguments over and over again in the rest of the methods. But of course that obligates me to create the class instance. I now about classmethods to call directly the class. But then, should all my methods be classmethods? I don´t know, a programer told me that scripting for 3d I don´t have to care too much about all that, but I don´t want my code just to work, I want to make a proper code too when I am applying it to rigging. cheers -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7bea2fb9-4b04-4a60-a42c-e95b0c776422%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
