Jumping in here about the demo reel.

Overall nice work, it looks like you have your head around cartoony setups. 
Two things I noticed. 

1: slow the reel down. I rewound the video 4 times to try and see if the 
rear dog leg keeps the femur and the metatarsals parallel and it was just 
to fast to see what the hell was going on. I've always found that rigging 
reels that just show someone wiggling every attribute on the rig don't 
really convey much. You can speed things up a bit but focus on a few things 
you solved in an innovative way.  I'd rather see you show 3-5 rig setups 
slowly so I understand what problem you solved and how than see everything 
on every rig. 

2: The illustration you use in the rig UI is cute, but ultimately it 
doesn't lend its self to adding new setups. What would happen if you had to 
add another setup? Would you have to redraw the illustration? How would 
that work in production?

Keep it up though, there are some things in there I'd like to take a better 
look at if they weren't flying by me at 100km/h :)

Kyle

On Saturday, June 4, 2016 at 4:20:36 PM UTC-4, Rudi Hammad wrote:
>
> hello,
>
> so I spend a couple of months making my show reel which is a rig builder 
> tool. Here you have the link if you want to check it
>
> riggin/programing reel <https://vimeo.com/168109200>
>
> I learned a lot doing it, and I want to thank this forum for helping me 
> with my questions (even the stupids ones....)
> Any way, now I want to rewrite my code avoiding making some mistakes I did 
> previously, so I wanted to ask you If I am using the instance variables 
> right.( code in pastebin link )
>
> http://pastebin.com/yxMNRXHT
>
> I thought that arguments like side, or name are very used in all the 
> methods, so is it okey to out them in the __init__? this way, I don´t have 
> to keep using those arguments over 
> and over again in the rest of the methods.
> But of course that obligates me to create the class instance.
>
> I now about classmethods to call directly the class. But then, should all 
> my methods be classmethods?
> I don´t know, a programer told me that scripting for 3d I don´t have to 
> care too much about all that, but I don´t want my code just to work, I want 
> to make a proper code too when
> I am applying it to rigging.
>
> cheers
>

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