To Justin ;)
http://forums.autodesk.com/t5/maya-programming/the-x-maya-data-mimetype-used-for-drag-and-drop/td-p/4274294


On Tue, Jul 19, 2016 at 3:24 PM, Justin Israel <[email protected]>
wrote:

> I was trying to recall the discussions we had in the past about this, but
> I couldn't find anything. I don't remember what the result of my own
> experience with this was either. Does it really not register anything in
> the target widget, when you implement the dragEnterEvent() in the tree
> view? You are right that it would not be handled on the Maya Outliner side
> of things. A drag and drop operation kind of goes though this generic
> process where arbitrary mime data is delivered to the target. The target
> has to decide whether it can handle it.
>
> But if I remember correctly, the data that is provided by dragging Maya's
> own tree view items is an internal and undocumented format. It was never
> useful to determine any information about it. So you would have to just
> identify that it is a Maya drag in general and then follow Marcus's
> suggestion of looking at the current selection.
>
>
>
> On Wed, Jul 20, 2016 at 7:13 AM Marcus Ottosson <[email protected]>
> wrote:
>
>> I once had a go with this, but came up empty.
>>
>> I ended up with something similar to what you suggest, but rather than
>> making it a button I simply ran cmds.ls(selection=True) in the dropEvent
>> and required users to first select the items they are about to drag. Not
>> ideal, but was simple enough and works fine.
>> ​
>>
>> On 19 July 2016 at 19:49, Peter Makal <[email protected]> wrote:
>>
>>> Hey guys!
>>>
>>> I'm writing a plugin in which I really like to have a drag and drop
>>> feature: copy selected objects from Maya Outliner into my own
>>> *QTreeView*. I started with obvious: setDragEnabled(True),
>>> setAcceptDrops(True) and setDropIndicatorShown(True) functions for my
>>> view. Didn't work. I overwrote  canDropMimeData and dropMimeData functions
>>> for my model with simple print instructions just to see if they will
>>> fire... Nope. So after some googling I came across *MExternalDropCallback
>>> *class in Maya API but it seems to work only the other way around -
>>> drag and drop from custom widget into Maya UI.
>>>
>>> Is there any way to do this? In the end I can add a button saying
>>> something like: "Add selected objects" and just add them by using 
>>> *MSelectionList
>>> *and not drag and drop behaviour but it seems less UI/UX friendly.
>>>
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>>
>>
>> --
>> *Marcus Ottosson*
>> [email protected]
>>
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--:: Kurian ::--

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