Based on your description alone, I spot a few potential problems with that
approach.

1. What should the sender do when Sublime closes? How will it know that
Sublime closes? Say, for example, that Sublime crashes (spoiler alert, it
can't know).
2. Second, what should happen if you have multiple Sublime and/or multiple
Maya's?

I get that you use UDP rather than TCP to avoid having to wait for
confirmation from a potentially dead Sublime, but I'm less sure about how
elegant that actually is.

Another way might be to instead of pushing updates *to* Sublime, I would
pull *from* Sublime. You could let Maya build up a buffer of messages that
got emptied at a regular (of on demand) basis. That would eliminate the
risk of Maya pushing messages unnecessarily. The buffer could optionally
include a timestamp for each message such that you could pull a particular
range of dates, so as to not prevent others from receiving any, and to not
receive doubles.

This way worst case scenario is an endless buildup of this buffer internal
to Maya that never gets emptied. To solve that, you could either
periodically empty it from within Maya, or only allow a fixed number of
messages in it.

For multiple concurrent sessions; I'm assuming you deal with this already,
otherwise I've got an idea or two for this as well!

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