Hello,
 
i am using the 'rotate.By' method from the MVector class. all i want to know is 
how can i make the angle that is used in the calculation become negative. so 
the vector that is returned after it is rotated by the given axis is in the 
opposite direction eg

rot_1 = rot1.rotateBy(rotate_by_axis, math.radians(angle[3]))

rot_1 = rot1.rotateBy(rotate_by_axis, math.radians(-angle[3]))

the second one has a minus before the angle. I assumed this would rotate the 
other way but just generates the same vector. Does anyone know how to rotate in 
the opposite direction?

thanks, 
Sam

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