On Tue, Sep 20, 2016 at 12:20 PM likage <dissidia....@gmail.com> wrote:
> @Justin, thanks for getting back to me.
> So, I did a rewrite, however as long as I did not comment out both the
> 'app = QtGui.QApplication(sys.argv)' and 'app.exec_()', running the code
> would still cause my Maya to hang... Any ideas?
if "if __name__" stuff should not be executed when you import into maya. It
would only happen when you run the tool standalone. I dont see a reason why
maya should hang, if what you are doing in Maya is just creating an
instance of your BasicDialog and calling show()
> But still, I would like to have some insights if the code that I have
> written is the correct way to go?
Are you working with an older Maya (such as pre 2014?). As of current, Maya
ships with PySide. You shouldn't need to create QString or QStringList (if
I remember right). They should be able to handle python strings and lists?
> # PyQt4 Modules
> from PyQt4 import QtGui, QtCore
> import sys
> import maya.cmds as cmds
> class BasicDialog(QtGui.QWidget):
> def __init__(self):
> def initData(self):
> data = QtCore.QStringList()
> #data = 
> geos = cmds.ls(type = "mesh")
> sel = cmds.listRelatives(geos, parent = True)
> for item in sel:
> # Model
> self.ui_model = QtGui.QStringListModel(data)
> def initUI(self):
> listView = QtGui.QListView()
> layout = QtGui.QVBoxLayout()
> if __name__ == "__main__":
> #app = QtGui.QApplication(sys.argv)
> win = BasicDialog()
> Also, another question I have is, is using 'data = ' the same as 'data =
> QtCore.QStringList()'? In my case, which would be better? Seeing that both
> seems to be giving me the same results..
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