Here is my problem, I have a list of verts and they are very close to 
another objects verts, I would like to be able to use (object A) list of 
verts to grab (object B) list of verts I don't want to iterate through 
(object B) verts because I want the code to act on any verts regardless of 
what object they are attached to. I don't want to have to select 2 objects 
for it to work, just the edge loop and see what's verts are closest. 

Is it possible to do this without looping through ever single vert in the 
scene and comparing the world position?


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