Here is my problem, I have a list of verts and they are very close to
another objects verts, I would like to be able to use (object A) list of
verts to grab (object B) list of verts I don't want to iterate through
(object B) verts because I want the code to act on any verts regardless of
what object they are attached to. I don't want to have to select 2 objects
for it to work, just the edge loop and see what's verts are closest.
Is it possible to do this without looping through ever single vert in the
scene and comparing the world position?
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