What do you mean by size?
If file size, then use python os.stat() function
If you meant bitmap resolution, then there are multiple options. One trick
is to create imagePlane and set it's file name - it should show tex res in
its attributes.
for PNGs I had a snippet around:
def get_image_info(data):
if is_png(data):
w, h = struct.unpack('>LL', data[16:24])
width = int(w)
height = int(h)
else:
raise Exception('not a png image')
return width, height
def is_png(data):
return (data[:8] == '\211PNG\r\n\032\n'and (data[12:16] == 'IHDR'))
def GetRes(fName):
data = None
with open(fName, 'rb') as f:
data = f.read()
if is_png(data):
return get_image_info(data)
else:
return (-1, -1)
-michal
On Wednesday, October 5, 2016 at 3:23:14 PM UTC+2, Mahmoodreza Aarabi wrote:
>
> Hey masters
>
> I have a problem here, i want to get size of all textures that loaded in a
> scene in maya, paths are loaded from different directories.
>
> there is any idea?
>
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