I had to do something similar at freestyle games.  As a games company we
were on windows and framestore was linux.  So i had to garantee the case of
the wondows file paths.  Instead of doing this type of check.  Everyone had
to make assests in maya via our project manager.  It garenteed lower case
file paths.  The publish step failed if maya file paths were invalid and
offered 1 click fixes for most checks.

Not an answer realy, just an alternate way of coping this linux vs windows
path issues.

On 5 Nov 2016 10:33, "Justin Israel" <justinisr...@gmail.com> wrote:

>
>
> On Sat, 5 Nov 2016, 10:27 PM Marcus Ottosson <konstrukt...@gmail.com>
> wrote:
>
>> Sorry if this was implied somewhere, but are you aware that on Windows
>> paths are case-insensitive? That is, it makes no guarantees on preserving
>> case and treats c:\tHIS the same as c:\This.​
>>
> I think it was implied in the original question
>
> "I'd like to confirm if the paths written in maya (on windows) has the
> correct character case. In otherwords I need to verify the path is good for
> use on Linux
> "
>
> I understood that as it not being a problem on Windows itself because of
> the case insensitive paths. But not working for those files when accessed
> through Linux because the paths no longer match case sensitive.
>
> ​
>>
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