hi all,

i have a weird question:

1) i have a default sphere
2) i have a duplicate of that sphere with some deformation on one side 
3) i have a sphere twice the size of the original two spheres with its own 
deformation 

4) i want to be able to apply the deformation from sphere 2 onto sphere 3, but 
adding it on top of the deformation that was already there.

my logic was initially to find the difference between the vert positions of the 
default sphere 1 and the deformed sphere 2 and then apply this difference to 
the vert positions of sphere 3. 

However the problem is that the deformation difference of the first two spheres 
are proportionate to their size and the 3rd sphere is twice as big, so the 
difference value would have to be scaled up before applying the new vert 
positions. 

Can anyone tell me if there is an easy way to achieve this, and if i am looking 
at it the wrong way?

thanks alot, 
Sam

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