hi all, i have a weird question:
1) i have a default sphere 2) i have a duplicate of that sphere with some deformation on one side 3) i have a sphere twice the size of the original two spheres with its own deformation 4) i want to be able to apply the deformation from sphere 2 onto sphere 3, but adding it on top of the deformation that was already there. my logic was initially to find the difference between the vert positions of the default sphere 1 and the deformed sphere 2 and then apply this difference to the vert positions of sphere 3. However the problem is that the deformation difference of the first two spheres are proportionate to their size and the 3rd sphere is twice as big, so the difference value would have to be scaled up before applying the new vert positions. Can anyone tell me if there is an easy way to achieve this, and if i am looking at it the wrong way? thanks alot, Sam -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/9f07dfed-6e9c-4f20-9abe-b5dc9fc73c3b%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
