Hey Justin, thanks so much man!
I did end up getting it, just responding to help anyone else:
I am registering a node to update my attributes on update, but to pass
values I just register a command that I just pass flags to to update:
*mplugin.registerCommand('commandToCall', MethodName)*
On Tue, Nov 22, 2016 at 6:22 PM, Justin Israel <[email protected]>
wrote:
>
> On Wed, Nov 23, 2016 at 2:47 PM I73 <[email protected]> wrote:
>
>> This will be my last post it a while :P
>>
>> I am loading in a plugin and I need to be able to pass it some arguments
>> (UI values users input before the plugin is called), is there a way to do
>> this in python? (investigation tells me you can't, but worth a shot)
>>
>
> Can you clarify this a bit more? When you say you want to pass arguments
> when loading a plugin, are these arguments meant to control how the Node
> will be initialised each time? Or is it something the node will access at
> some point? Are you trying to give the node some default behaviour when it
> is created? If so, maybe there are a few ways to do this. You could store
> options as optionsVars so that you node can read them as needed. You could
> store a static configuration of options that you node can read later. Or
> you could creator a closure over the option, when you know them at
> initializePlugin() time, so that the closure will get used to create nodes
> with those options.
>
>
>>
>>
>> def initializePlugin(mobject):
>> mplugin = OpenMayaMPx.MFnPlugin(mobject)
>> try:
>> mplugin.registerNode( kPluginNodeTypeName)
>> except:
>> sys.stderr.write( "Failed to register node: %s\n" %
>> kPluginNodeTypeName )
>>
>> Or can you suggests a way I can get user input data from a the class that
>> initialized the plugin, in a proper way?
>>
>> Worst case scenario I just pull the UI class out and put it in the plugin
>> (I would really like to stay away from this).
>>
>> Thanks for any help!
>>
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