Name changes still apply the same logic. And I've generally always designed my 
auto updates to not be reliant on naming anyway. For example, you could add 
tags (string attrs) and define geo that way. You can add to selection sets and 
callb members. You can add a set of defined message attrs to the top of your 
rig or selection set snd connect geo to it or just a world catch-all. I've even 
used logic to guess st geo by snalysing its shape and priximity to sets of 
joints. Theres a lot of ways you automate geo updates in rigs, and its usually 
best to use multiple solutions in your auto update tools, so that if option A 
fails....

Simon

Sent from my iPhone

> On 9 Dec 2016, at 05:23, river bell <[email protected]> wrote:
> 
> 
>> 
>> Again, push-buttons and pipelines are key to the smooth, non-destructive 
>> workflow, and fast iterations.
>> 
>> 
>> Hi Simon
> 
> Thanks for the input. My problem was basically model in rigging and texturing 
> had name changes because of which texture files did not work with geo cache 
> from animation department.And we had to manually correct name changes.
> But I get the point now. Will look at push button style transfer of info 
> rather than referencing.
> 
> Thanks a lot again for the valuable input. 
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