Oh hey!

Thanks, I've just come across this website as well. That finally makes it 
render!! yay!
Mel sintax was the answer all along!

It's good to have this documentation. Although the lack of an official 
documentation leaves it still wrapped in a mystery.
It's funny how they say that most of those flags seem not to have any 
effect at all :)
Actually the -layer flag is much needed in my case. Without it, the render 
wouldn't start.

So, now the good news is that it is rendering. I am setting all the 
rendering options with a setAttr on the defaultRenderGlobals (or the 
vraySettings).
Thing is -after a few tests- vray still exports a vray_scene for each 
frame. Thus loading in the memory all the dependencies, and unloading them 
right after the rendering is finished. Which is cool for a simple scene, 
but if I have lots of ploygons, and heavy textures (they can get up to 
500mb each), this makes extremely unefficent. Also, vrend() doesn't return 
anything, so it's really hard to monitor what's going on. Maybe by reading 
the vray render log *continuously* and somehow interpreting the strings, 
but I'm sure there's a better way!

So, sadly I have to admit that I probably have to look somewhere else than 
the vrend() function.
I basically want to keep maya and vray up and running, ready to receive new 
frames to render, and I want to get some feedback.
Maybe this vrend() has some hidden non-documented flags that allow me to do 
what I want, but it's just a guess.

However, the game is still on. So if anyone has some 
feedback/suggestions... it's more than welcome :)

E.

>

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