Hi there,

i have two 3d scan character meshes that have been skinned, one is a neutral 
male pose, the other is a male with his arms bent in 'muscle man' pose.

the topo is identical, the relative joint placement should be identical.

what i want to achieve is to copy, for example, the forearm verts (those verts 
that are assigned to the forearm joint after skin weigths painting) of the 
'muscle man' pose and apply the position of these verts to the neutral man 
forearm.

But it needs to get and set the vert coords relative to the forearm joint, in 
its local space. That way the world position and orientation would be aligning 
correctly.

this is so i can use the muscle deformation present in the 'muscle man' scan 
and apply it to the neutral scan as a blend shape, then i can blend into that 
morph target when i raise the arm and it wont double transform.

does this make any sense? any help on how i could do the maths of this would be 
very helpful.

thanks,
Sam

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