I've had the interpreter crash a lot on exit due to plugins not unloading 
cleanly. Might be worth trying it with all of them disabled?

On Thursday, January 26, 2017 at 5:22:45 AM UTC-6, Erik Karlsson wrote:
>
> Hi everyone!
>
> I'm trying to get maya 2017 up and working. But I'm having some issues.
> This time it's the mayapy.exe. It's not behaving the way it did in 2016. I 
> can't run it cleanly without a crash...
>
> I get a windows popup saying PythonInterpreter has stopped working.
>
> And this is the output from the commandline:
>
> i:\python\scripts>"c:\Program Files\Autodesk\Maya2017\bin\mayapy.exe" 
> testMayaPy.py
> [u'frontShape', u'perspShape', u'sideShape', u'topShape']
> Stack trace:
>   python27.dll!PyInterpreterState_Delete
>   python27.dll!PyGILState_Ensure
>   CommandEngine.dll!TpythonLock::initLock
>   ExtensionLayer.dll!TelfUtils::TelfUtils
>   ExtensionLayer.dll!TscriptAction::~TscriptAction
>   SharedUI.dll!TsetManipValueAction::callContext
>   SharedUI.dll!TelfIconTextButtonCmd::skipFlagForCreateCmd
>   SharedUI.dll!QmayaHotkeyEditor::qt_static_metacall
>   SharedUI.dll!QmayaHotkeyEditor::qt_static_metacall
>   ntdll.dll!RtlDeactivateActivationContextUnsafeFast
>   ntdll.dll!LdrShutdownProcess
>   ntdll.dll!RtlExitUserProcess
>   KERNEL32.DLL!ExitProcess
>   MSVCR110.dll!_initterm_e
>   KERNEL32.DLL!BaseThreadInitThunk
>   ntdll.dll!RtlUserThreadStart
>
>
> the python file "testMayaPy.py" I'm running is simple and looks like this:
>
> import maya.standalone
> maya.standalone.initialize(name='python')
>
> import maya.cmds as cmds
>
> print cmds.ls(type='camera')
>
> maya.standalone.uninitialize()
>
>
> It looks like the script runs fine but has troubles when exiting in 2017.
> In Maya 2016 everything works fine. I get this output:
>
> i:\python\scripts>"c:\Program Files\Autodesk\Maya2016\bin\mayapy.exe" 
> testMayaPy.py
> [u'frontShape', u'perspShape', u'sideShape', u'topShape']
>
>
> Anyone else having similar problems, and possibly a workaround?
>
> The idea is to batchprocess a bunch of maya files. But since I get a crash 
> for every file in the loop, I need to click the annoying "Interpreter has 
> stopped working" window for it to continue. So I managed to process 100 
> maya files with 100 clicks, which is not ideal...
>
> thanks!
> /Erik
>
>

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