Yesterday, I did some tests and I found it. In the function updateRenderItems set the depthPriority of the renderItem I tried this renderItem.setDepthPriority(10000)
Let me know :) On Wednesday, February 8, 2017 at 1:24:59 PM UTC+1, Alex Hrazhdan wrote: > > Nope) I guess it's imposible to do in MPxGeometryOverride context. > > On Tuesday, 7 February 2017 15:31:15 UTC+2, Andrea Pinto wrote: >> >> Hi Alex! Did you find something? >> >> On Wednesday, December 7, 2016 at 11:33:17 PM UTC+1, Alex Hrazhdan wrote: >>> >>> Hi guys! Is there any way to draw locators in xray (like joints) with >>> usage of MPxGeometryOwerride? >>> >> -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e4d0d29a-2c18-4215-a57e-b5c55d40ffea%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
