Hi I just wrote my first custom locator plugin and I am not be able to access the localPosition attribute.
Everytime I freeze the transform , the shape snap back to the origin. I know i have to do something with these local attributes, since when i alter it, It doesnt move the shape. maybe glVertext3f(MPoint[0] * localPositionX, MPoint[1] * localPositionY, MPoint[2] * localPositionZ) Can i get those attribute in initialize() function ? My purpose is to make those local attributes affects the shape. Thanks -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/3b3a9686-bcc2-4f9e-ba95-bf108ab38214%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
