Hi 

I just wrote my first custom locator plugin and I am not be able to access 
the localPosition attribute.

Everytime I freeze the transform , the shape snap back to the origin.
I know i have to do something with these local attributes, since when i 
alter it, It doesnt move the shape.

maybe 

glVertext3f(MPoint[0] * localPositionX, MPoint[1] * localPositionY, 
MPoint[2] * localPositionZ)

Can i get those attribute in initialize() function ?

My purpose is to make those local attributes affects the shape.

Thanks

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