Hi all, I have yet another question about arguments to Maya C++ plugins.
I have a plugin that accepts flags and objects using an MSyntax and
MArgDatabase, and everything works as expected when I call it from MEL,
like this:
myExportCmd -f "c:/temp" -verbose "pCube3";
Calling it from Python like this works:
maya.cmds.myExportCmd('-f', 'c:/temp', '-verbose', 'pCube3')
But calling it the expected way doesn't:
maya.cmds.myExportCmd('pCube3', f='c:/temp', verbose=True)
If I do it like the last example above, the plugin gets the "pCube3" object
string, but doesn't get any flag arguments at all.
Is that expected? I've seen tutorials on writing plugins in Python that
work correctly (like the last example above), but I can't find mention
online of C++ plugins that do. I thought there would be mention of it not
working, though.
Thanks again!
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