Hi all, I have yet another question about arguments to Maya C++ plugins.

I have a plugin that accepts flags and objects using an MSyntax and 
MArgDatabase, and everything works as expected when I call it from MEL, 
like this:
myExportCmd -f "c:/temp" -verbose "pCube3";

Calling it from Python like this works:
maya.cmds.myExportCmd('-f', 'c:/temp', '-verbose', 'pCube3')

But calling it the expected way doesn't:
maya.cmds.myExportCmd('pCube3', f='c:/temp', verbose=True)

If I do it like the last example above, the plugin gets the "pCube3" object 
string, but doesn't get any flag arguments at all.

Is that expected? I've seen tutorials on writing plugins in Python that 
work correctly (like the last example above), but I can't find mention 
online of C++ plugins that do. I thought there would be mention of it not 
working, though.

Thanks again!

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