a MEL command that created a Node made this, this MEL command also modifies 
the apparence of the mesh has it is cmds.polySoftEdge() ... so if someone 
gets here would you tell me how to properly undo the change made by a MEL 
command in a plugin within undoIt() method ? or tell me if It's just me and 
I'm screwing something ?

PS : I finally found a way but without using the MEL command above, It'll 
still be interesting to have an answer to the latter question thanks :)

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