a MEL command that created a Node made this, this MEL command also modifies the apparence of the mesh has it is cmds.polySoftEdge() ... so if someone gets here would you tell me how to properly undo the change made by a MEL command in a plugin within undoIt() method ? or tell me if It's just me and I'm screwing something ?
PS : I finally found a way but without using the MEL command above, It'll still be interesting to have an answer to the latter question thanks :) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/06bed868-72a9-41e9-a3a5-d8afd4382af8%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
