Thanks guys, but the main problem is that we have (and probably will have) 
lots of scripts that call createNode and shadingNode commands both from MEL 
and Python. In our case we'd like to override the attributes of shading 
nodes, so there are already at least 4-5 different Maya UI scripts that can 
create them from the GUI. I could track these down and inject our 
housekeeping code and override the node creation commands too, *but* it 
would require constant migration of these scripts to new Maya versions and 
also monitoring user scripts. Not the direction I would like to go if there 
is another option...

Cheers,
Szabolcs

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