writing a node here *see joint file*

def compute(self,plug,datablock):
        pass
        if(plug != myclass.outputmesh):
            pass
            return om.kUnknownParameter
        pass
        inputmesh=datablock.inputValue(myclass.inmesh)
        outmeshdata=datablock.outputValue(myclass.outputmesh)
        outmeshdata.copy(inputmesh)

datablock.setClean(plug)

This will copy the mesh BUT will put it at origin right after!
it doesn't even care about the transforms !!! (on the image , rotations...)

What I want : I don't want to link the transforms, I want them to be baked 
in the output(copied mesh) (so technically it's like the transforms have 
been frozen on the copied mesh)


-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/33c1e50d-cfca-4c27-8c09-5fe0d9b3fbe0%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to