I've done a similar thing successfully in Python, but I used
MPlug::asMObject and MFnMatrixData::matrix instead of MPlug::getValue. I
don't remember if I tried using getValue, but I do remember that I found it
extremely finicky and I tried a lot of approaches before I found one that
gave me a result. Maybe this approach will work for you too.
This is in Python, but I think it will translate to C++:
matMObj = matrixPlug.asMObject(timeContext)
mat = om.MFnMatrixData(matMObj).matrix()
On Monday, 1 May 2017 04:50:34 UTC+10, David DeJuan wrote:
>
> Hi,
> I'm trying to do a Node, where the input is a mesh and get the translation
> matrix of it in the previous frame. But I don't get it.
> I have tried using the MPlug getValue setting the MDGContext one frame
> before, but it doesn't work.
> This is the code, it is in C++
>
> MStatus node::compute(const MPlug& plug, MDataBlock& data){
>
> if (plug == dirX) {
> MDataHandle dirXHandle = data.outputValue(dirX);
> MDataHandle dirXHandleOld = data.outputValue(dirXOld);
> MTime time = MAnimControl::currentTime();
>
> MDGContext timeContextOld(time - 1);
>
> MObject inputMeshObj = inputMeshHandle.asMesh();
> MFnMesh meshFn(inputMeshObj);
>
> MDagPath dagPath;
> dagPath = meshFn.dagPath();
> MFnDagNode transFn(dagPath);
>
> MPlug matrixPlugArray = transFn.findPlug("worldMatrix");
> matrixPlugArray.evaluateNumElements();
> MPlug matrixPlug = matrixPlugArray.elementByPhysicalIndex(0);
>
> MObject matrixO;
> matrixPlug.getValue(matrixO, timeContextOld);
> MFnMatrixData fnMat(matrixO);
> MVector res = fnMat.transformation().getTranslation(MSpace::kWor ld);
>
> // Set the output data.
> dirXHandle.setFloat(0.0);
> dirXHandleOld.setFloat(res.x);
> }else {
> return MS::kUnknownParameter;
> }
>
> return MS::kSuccess;
> }
>
>
> I am wondering also how the cacheFrame node works.
> Can anyone help me?
> Thanks
>
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