Bummer. OK.  I'll keep and eye out and repost if I find a proper solution.

For now, I have a workaround that is okay with my tool.  Basically I have a 
queue running in the background that collects callback messages from Maya.  It 
processes the queue when Maya is idle.  This stuff like 'selection change', 
'attr changed', 'file open', etc.  Anyways, once the queue is emptied I fire 
off a .update() on my top widget.  Seems to be working mostly, but there are 
likely a few glitches...e.g. I've noticed that the docked widget isn't drawn 
correctly when first docked unless the splitter for the frame it is in is 
resized.  So, I'll try to come up with something for that too.

To be clear, I don't need any special .update() when the widget is floating.  
Also, this tool is a port from a version that runs fine in MotionBuilder 
floating or docked without the need for the .update().

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