It should be no mystery, or at least it isn't to me anymore, that getting anything to compile for Maya is a Herculean task - right up there with killing the hydra, stealing the apples, or compiling for Maya. Absolutely no joke, I have spent the last 6 months (6 whole months!) trying and failing to compile a QT project for Maya 2017. I'm a Windows guy trying to compile on a Mac for work - how I still have a job is anybody's guess. So let me get strait to it:
When I run the command "make -B -f Makefile.mac AnimSchoolPicker.bundle MAYA_VERSION=maya2017;" in the terminal, I get the response: "ld: framework not found System clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [NameRedacted.bundle] Error 1" I have seen that this is potentially due to missing QtWidget framework which is totally in the filesystem (/Applications/Autodesk/maya2017/include/qt-5.6.1-include). So what gives? Why does it refuse to compile? If you need more information, I would be happy to offer it but after 6 months I give up on anticipating what is of relevance. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/5786101e-4e0c-44b5-b4cd-ecf9a02a7069%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
