It should be no mystery, or at least it isn't to me anymore, that getting 
anything to compile for Maya is a Herculean task - right up there with 
killing the hydra, stealing the apples, or compiling for Maya. Absolutely 
no joke, I have spent the last 6 months (6 whole months!) trying and 
failing to compile a QT project for Maya 2017. I'm a Windows guy trying to 
compile on a Mac for work - how I still have a job is anybody's guess. So 
let me get strait to it:

When I run the command "make -B -f Makefile.mac AnimSchoolPicker.bundle 
MAYA_VERSION=maya2017;" in the terminal, I get the response:

"ld: framework not found System
clang: error: linker command failed with exit code 1 (use -v to see 
invocation)
make: *** [NameRedacted.bundle] Error 1"

I have seen that this is potentially due to missing QtWidget framework 
which is totally in the filesystem 
(/Applications/Autodesk/maya2017/include/qt-5.6.1-include). So what gives? 
Why does it refuse to compile? If you need more information, I would be 
happy to offer it but after 6 months I give up on anticipating what is of 
relevance.

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/5786101e-4e0c-44b5-b4cd-ecf9a02a7069%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to