Sorry for a second post, but also wanted to mention that I've used the Houdini Asset system in Maya for things like this with some success (I wasn't doing the Houdini bits on those jobs). So you can make pretty complicated actions automated with variable inputs. . .
On Friday, June 2, 2017 at 3:58:24 PM UTC-4, zeth willie wrote: > > Just as an aside, since I know this a python for maya group and don't want > to derail this into some kind of flame war, but stuff like this is > ridiculously easy in Houdini as compared to Maya. Don't know if you're > there yet, but at some point, it just becomes easier to say "f*** it" and > bite the bullet for certain things and do them in another app. There's a > free version, I believe, and the learning curve isn't too bad for > relatively simple things like making procedure geo/curves and spitting them > out as objs to use in Maya. Check out these guys for some interesting > recipes and walkthroughs of stuff that I can't picture doing reasonably in > Maya. Entagma: https://vimeo.com/174958114 (I can't remember if this > specific video has exactly what you need, but it's in the neighborhood, I > believe). > <back to maya stuff. . .> > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/4473c8a5-c0f8-4b2a-b3a2-4bf365f0e5b8%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
