There's always good old trusty Advanced Skeleton, MEL through-and-through. :)
- http://www.animationstudios.com.au/advanced-skeleton-download And then there's also Anzovin's work. - http://www.anzovin.com/products/ I've been at the artist-end of many Advanced Skeleton-based rigs and though it's from the 90s, the rigs themselves have in my experience been surprisingly unsurprising; in terms of bugs and odd behavior. The performance has always been great as well (i.e. 30+ fps), which is more than I can say for most auto-riggers I've been in contact with. As I Googled, I also found that since 2017, Maya can do auto-rigging out-of-the-box :O - http://lesterbanks.com/2017/01/working-mayas-native-quick-rig-tool/ -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCP5nifTH15E7iSVawqDTrBQJt7%3DJwihRUHG86o8-e4Gw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
