If you need to avoid pymel for some reason:

from maya import cmds

def find_unmapped_meshes():
unmapped_meshes = []
for mesh in cmds.ls(type='mesh'):
uvs = cmds.polyListComponentConversion(mesh, toUV=True)
uvs = cmds.ls(uvs, fl=True)
if len(mesh) < 2:
unmapped_meshes.append(mesh)
return unmapped_meshes




On Thursday, July 20, 2017 at 3:04:56 PM UTC-5, Andres Weber wrote:
>
> There's probably a hundred ways to do this but here's one:
> import pymel.core as pm
> sel = pm.ls(sl=True)
> sel[0].getShape().getUVs()
>
> >>> ([], []) # This is empty/no UVs
> # Or you could do 
>
> sel[0].getShape().map
> # or
> sel[0].map
> # Empty objects should just return something like (depending on object 
> name)
> >>> pCubeShape2.map[0]
> Interested to see what other people come up with.  For completeness you 
> should probably also check all UV sets just in case...but you mentioned 
> that's not a constraint.
>
>
>
> On Thursday, July 20, 2017 at 3:02:49 PM UTC-4, likage wrote:
>>
>> Hi all,
>>
>> I have this model in which some of the geometries within are not uv-ed.
>> As in, you select the geometry >> open up uv editor >> it is blank.
>>
>> And so it is causing some problems with a script I am doing. Are there 
>> any ways in which I can use python to check for such geos with the blank 
>> uvs?
>>
>> FYI, there is only 1 uv set for this model.
>>
>

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