If you need to avoid pymel for some reason: from maya import cmds
def find_unmapped_meshes(): unmapped_meshes = [] for mesh in cmds.ls(type='mesh'): uvs = cmds.polyListComponentConversion(mesh, toUV=True) uvs = cmds.ls(uvs, fl=True) if len(mesh) < 2: unmapped_meshes.append(mesh) return unmapped_meshes On Thursday, July 20, 2017 at 3:04:56 PM UTC-5, Andres Weber wrote: > > There's probably a hundred ways to do this but here's one: > import pymel.core as pm > sel = pm.ls(sl=True) > sel[0].getShape().getUVs() > > >>> ([], []) # This is empty/no UVs > # Or you could do > > sel[0].getShape().map > # or > sel[0].map > # Empty objects should just return something like (depending on object > name) > >>> pCubeShape2.map[0] > Interested to see what other people come up with. For completeness you > should probably also check all UV sets just in case...but you mentioned > that's not a constraint. > > > > On Thursday, July 20, 2017 at 3:02:49 PM UTC-4, likage wrote: >> >> Hi all, >> >> I have this model in which some of the geometries within are not uv-ed. >> As in, you select the geometry >> open up uv editor >> it is blank. >> >> And so it is causing some problems with a script I am doing. Are there >> any ways in which I can use python to check for such geos with the blank >> uvs? >> >> FYI, there is only 1 uv set for this model. >> > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/550c3316-19ba-4132-a215-09168d90d7c3%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
