In C++ casting to parent or child classes is quite easy and working with 
MFnPluginData and MPxData is straightforward:

MFnPluginData fnDataCreator;
fnDataCreator.create( apiMeshData::id, &stat );
apiMeshData * newData = (apiMeshData*)fnDataCreator.data( &stat ); //casting


This is an example from Maya devkit. Quite straightforward - 
fnDataCreator.data method returns MPxData *pointer *and then it is casted 
to apiMeshData class. From here we can access data from this class. OK 
cool, but how I supposed to deal with it in Python? Maya Python API 2.0 
returns me MPxData object (link 
<http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=__py_ref_class_open_maya_1_1_m_fn_plugin_data_html>)
 
and I don't know how to deal with it. Is there some sort of casting I 
supposed to do? Any ideas?

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