Take a look at findChannelForObject() in doImportCacheFile.mel. It has a 
fairly common failure case when matching a channel name from the xml to a 
mesh in the scene - if the mesh has "..Deformed" on it it can fail. You 
could try match without the "Deformed" in those cases...
if ($foundMatch == -1) {
    $obj = substituteAllString($obj, "Deformed", "");
    $foundMatch = matchChannelWithoutPreString($channels, $obj, ":");
}


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