Hi, I have a file import script and I want to make it into an importer
plugin.
Hopefully someone can help me with these questions:
- Does MPxFileTranslator exist in Python API 2.0? If not,
- should I use API 1.0 or should I use a different class?
- where can I find documentation for Python API 1.0? I was using the
C++ documentation but MFnPlugin.registerFileTranslator is apparently
different.
- Should I use MDagModifier to create nodes and assign materials? At the
moment, when I assign geometry to shading groups and then use the sets
command to look at the shading groups, they show as empty. As a workaround,
I'm getting each shading group in Pymel and calling
sg.dagSetMembers.evaluateNumElements() to make it update, which seems like
a sign that I'm doing it wrong.
- Are there any examples of adding options to importer plugins? Also,
can import options be accessed when the user drags a file into the scene? I
have a lot of options I'd like to add if I can.
Thanks!
Boon
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